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2 papers
2017arXiv preprint arXiv:1707.02286 (presented at NeurIPS 2017)
Emergence of Locomotion Behaviours in Rich Environments
Finding: The trained policies exhibited emergent behaviors like walking, running, jumping, and even leaping across various environments, demonstrating robust locomotion.
locomotiondeep reinforcement learning
2015Nature, vol. 518, no. 7540, pp. 529-533, DOI: 10.1038/nature14236
Human-level control through deep reinforcement learning
Finding: DQN achieved human-level or better performance on 49 Atari games, marking the first major success of Deep RL.
DQNdeep reinforcement learning